The objective of Gift Trap is to be the first player to get both of your markers to the Gifted space by giving and receiving the best presents.
Game tokensCards are dealt to the table depicting different gift items. Players use face-down tokens to mark the gifts they would give to each of the other players, and which gifts they would like to receive themselves. Tokens are then revealed, and players score according to the correlation of gifting and reception tokens. Development Madhouse Creative created the packaging and brand identity for the game. Images used for the gift cards in the game were licensed using a Attribution license; was used to collect images for use in the game via both a photo contest and through the use of online websites such as. Winners received a free copy of the game along with having their names included in the game.Gift Trap 's website has always been an integral part of its story featuring contests and showing all the artwork for the gift images from the game in all the different languages.
In 2009 a number of videos were added to communicate the fun aspects of exchanging gifts. This was extended by the addition of an by to communicate the concept of the game and to feature the awards and content of the game.Gift Trap donated one copy to the charity for every ten copies sold from the first production run of 10,000 games.Reception Gift Trap It won a Major Fun Party Award from in September 2006, and was featured on 's show Dreamers & Schemers in December 2006. Reviews by, Scott Nicholson and Greg Schloesser helped create early awareness for Gift Trap in the run up to its first holiday season.In 2007 Gift Trap won Party Game of the Year in France by and Best New Party Game 2008 and placed in the by in the USA. In 2009 Gift Trap won the Spiel Des Jahres: Special award: Party Game.Gift Trap has been translated into eight languages. In 2010 the game entered its sixth production run and added Chinese, Russian, Greek and Japanese editions.References.
DescriptionGiftTRAP won a special Spiel des Jahres prize in 2009, and was voted 'Best Party Game of the Year' by Games Magazine in 2008, proving that while buying real gifts can be traumatic, giving virtual gifts to find out how people really feel is heaps of fun. Be prepared for some surprises!It's a conversation starter that will get you and your friends talking about things that matter. Unlike other party games you don't need skills in drawing, acting or trivia, so it works well when you have a crowd of mixed ages/skills.GiftTRAP is played over a series of rounds.
Each round has the following steps:. DEAL - deal random gifts from one of the 5 packs of gifts. Packs have similar monetary value. SHOP - think about how to match these gifts to the players. GIVE - give one of these gifts to each player (using gift tokens). GET - choose which gifts you want yourself (using get tokens: Ok, Good, Great & No Way). REVEAL - show people what you wanted and see what you were given by each player.
SCORE - the giver and the receiver score for each gift (the giver gets GIVING points, the receiver gets GETTING points).The first to reach the end of both the Giving and Getting tracks is the winner.